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Dopamine Eggs UI Part 2

Okay today I changed the right menu to be updated like the left one... andd uhhh yeah that's it.....WhAT? WHAT?! YOU THINK THAT'S TOO SMALL A POST? well you know what buddy I'm trying okay. I bet you have some dumbass name like "Marty" if you are reading this, yaaa face is uglehh Marttyyy. Nah I love you bud, despite your horrendous physical deformities. <3 

Okay so far you can see I'm doing this in Flash to draw it, but I will import it all into Unity. Add some extra fanceh smanceh effects to it and physics. Who doesn't like physics, but even better there will be numbers that go up. That's what were all here for right. Numbers that go up. Mmm delicious numbered dopamine. 

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UI Going from Cartoony to Slick

So I had the beginning of my UI drawn here for my game. We can see it has a bit of a cartoony feel at the moment due to being made in Flash. Now this is good for a lot of games but this time I wanted to give it a more professional feel because the player will be interacting with the UI a lot in this game. The interesting thing about UI is your designs goals are opposite to other art goals. Normally you want art to stand out and catch your eye. However good UI is designed to blend in and feel like it belongs on the screen without you even noticing it.

To start off with I used a Bevel filter in the middle to make it look like it indented. Along with a black outline around the main box it starts to stand out. I also added in little faded alpha boxes for where the spells will be. Now this gives a good start but lets try brush it up a bit.

Alright I have upgraded it a bit here now by simply darkening the backdrop, this gives it a more UI feel straight away, I also added lighted gradiants up the top. Making the top brighter than the bottom naturally makes something look more 3D which is what we want here. 

Something was still feeling off about it. So I decided to change the colour to a more lighter blue from the grey and ahhh bingo, it now looks like it belongs on the screen! it also feels more natural to the eye. I then changed the font and colour of the Mage and Skill Points text boxes which instantly gave it a more appealing look. Another small change is I moved the drop shadows on our boxes in by only 3 pixels. It's a small difference, but the trick to using filters is to use them in tiny amounts in very subtle ways to just turn a normal box into a spiffy UI type box. 

And Voila! it now looks much less cartoony and more professional. I may even make small changes to it later.

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Dopamine Eggs in Making

I've been designing a new game. This time interestingly I took a slightly different approach. I have not coded anything yet, I decided to completely lay out the games UI and art before I even started building it. This is actually quite unusual for me, generally I dive right in, building as I go. I decided it's time for a bit more planning and spent a few days really just letting the stress of design decisions go and just had fun with it like I used to as a kid.

If you have not already noticed, the game is going to be an idle game about eggs. That's right, the more eggs, the more dopamine. Oh boy! Not only that but the games name is a joke on my depression I figured I would give you some interesting knowledge about how the brain works as you play the game, specifically the role of dopamine in gaming. 

The more eggs you get, the more the world will be built around you. Most likely this will be a paid only game released to steam. 

Stay tuned, I'll be releasing more updates on the game as I progress making it. 

Dopamine Eggs - They will become one in the same
Ah the Elusive Eggs


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