Eggys Big Adventure is now available on the google play store! Very excited to be releasing this for mobile. Iphone will come later because it's a bit more of a costly process, and the web version will be released in a week, but for now if you have an android don't wait and start playing!
Get it on google play here >
So a neat little trick when adding sound in games is randomising the pitch so one sound effect turns into 10. This means the user will always here a slightly different tone and it makes it feel like their is more sound effects added and gives it a more realistic effect. The volume is also using Unitys audio listeners to make the sound volume lower when you are further away, giving a proper ambience. The code below highlighted shows this, you'll also notice the sound doesn't activate unless the object is hit at a higher speed, this is good for only activating the sound effect when you push it over or it falls rather then simply touching it gently.
World 2 for Eggys Big Adventure uses a darker level tone in the forest, this has enabled me to focus on making the lights stand out. Good lighting is always nice and Unity has some good lighting effects to really spruce things up as you can see in the pic below, the streetlight adds a nice ambience to the forest level, also the fact it doesn't belong it's good for adding surrealism to your scene. Don't be afraid to put weird things in weird places in games. Out of place can sometimes feel in place.
Gone for a new type of design style to show the cutscene in Eggys Big Adventure. I always like to mix it up and try new things, this one I quite like. I put all the comic style pictures into frames and the screen scrolls through them as they float in a 3D space. Kind of like viewing an art gallery. The end result came out quite good and unique looking. Quite happy about it.