It was a pretty good start to the year for me. I went out and had lots of fun. Went to the beach a fair bit too and made some new friends. Hence haven't been on the computer much, but now it's the new year I'm gonna update way more again and hopefully with some more interesting flash things to learn. Also have some stuff this year on my to do list like The Unfair Platformer 2 and my egg domination game.
Happy New Years
Happy Worship Eggy Day
If you are unsure on how to do the storyline for your game, a good easy way is using a common comic styled effect. This allows you to tell the story well in a way players can read quickly. It works well in short games. It's important to try add your own style to it though so it's not too much like all the others. A picture below shows them using it in this game Freeway Fury 2 on Kongregate.
A while ago as practice for fun I had a go at recreating mario, the physics still arn't perfect, but I think I got them pretty close. Was fun programming an old classic. This is a good way to practice making platformers smooth and seeing how mario did it. Play and/or download the engine below.
Click below to play the engine. Arrow keys to move.
Click below to download the flash file
It's in Actionscript 2.
Something to keep in mind when making flash games or even any other indie games, is that they are going to be smaller than a proper console/pc game wether you like it or not. So instead of fighting the urge to expand on everything, sometimes it will make more impact with small cute characters and graphics. Sometimes smaller is better if the game is small. Theres no point having over done realistic graphics for a simple cute platformer. It's overkill. So don't stress out and try aim for smaller cuter things when starting out and leave the realistic tough stuff for when you tackle a big game.