So after releasing Eggbot vs Zombies lets have a look at the statistics for Mobile and Web after its been out for 2 weeks. I always find it addictive to watch the numbers go up and down to see how well it's doing. But hey who wouldn't right? It's your baby you made to see how well she's doing! :D
Here we can see it's been installed 66 times on Android Mobile, not too bad for only my 2nd game on mobile but of course those numbers arn't great for someone wanting to actually make money. We can see the amount has jumped up and down over the past few days. The spikes could indicate when I released some posts and advertised a bit to people.
So with only 66 installs it's made $5.54 in revenue from the mobile version, the majority of that being In-App purchases, which 2 people bought the "Remove Ads" purchase. So it's not very much made, however $5 isn't too bad for only 66 users. So if that number we can increase, we can increase the revenue heaps.
Now for the web version online, it's been played 17,875 times all over various websites. We can see it's averaging about 1.3k plays per day. Theres no ads in the web version however, but it does help by having a link back to the mobile version.
I also got $250 for a Non-Exclusive license with Armorgames for a web only version for there website so that helped as well.
Overall the statistics are a little dissapointing, my old flash games used to get a million plays in only a week of release since Flash was a lot more viral and popular back then. So making the transition to mobile is tough as you can see.
However since it's only my 2nd game in Unity and on Mobile, I remain confident that when I release a lot more games the numbers will pick up due to cross advertising and being able to be found more in the store. I also will start spending money on advertising the mobile version at some point when I have released enough games. So far I've only trialed some small amounts of advertising the web version with small $20 amounts which generally resulted in about 10 installs.
This means now that the market has changed over the last 5 years I will have to get better with advertising just as much as making games. The advertising used to take care of itself with Flash because they would all spread to websites very quickly, for example The Unfair Platformer of mine was played 20 million times. Which was crazy.
Hope these statistics help you with your own games for a general idea of how it may go.
Eggbot vs Zombies is now released! I've worked on this game for over 6 months and I'm proud to release it. It's a big game made in Unity. Only my 2nd game made in Unity as well since I used to make games in Flash. You will notice the Flash style graphics in the game mixed with Unity lighting and effects. Thanks to Snak for doing the awesome Egg voices in the game!
Play it on Android Here
Play it on Newgrounds Here
Play it on Kongregate Here
Watch the Game Trailer Here
My new game Eggbot vs Zombies is now in Beta, if you'd like to play it now and be a tester support me on patreon at >
Every dollar helps. You can pledge as little as $1 that gets donated to me when the game is completed, you get access to the beta and you can personally ask me any questions on how its made and any help you want making your own.
For those that are already signed up I have emailed you a link to the beta for you to play!
Awesome thing about having a gmail email these days, Is all you have to do is click select all > un-subscribe and filter these msgs as spam and youre entire inbox is clear in 5seconds and instantly unsubscribes you from all the lists. I remember people used to try sign up my email to spam lists but within 5seconds I had blocked them all. Someone tried it recently and it fails badly for them. It would take them hours to sign me up, but only 5seconds to permanently block all emails from there adresses. Sorry spammers! :)
In the olden days we had hotmail which wasn't as good as doing this, luckily were in 2018 and technology can beat any bitter butthurt people on the internet.