News Archive for ‘Game Making’
Heres the design for my new map in my new zombie game. Its taken a bit of work with a lot of small details and dynamic lighting buts its coming along well. You can see the symbols where I've added lighting, theres still a few small details to add but you can see its coming along well. A good tip for making backgrounds look good is doing black silhouette for the city.
World 2 for Eggys Big Adventure uses a darker level tone in the forest, this has enabled me to focus on making the lights stand out. Good lighting is always nice and Unity has some good lighting effects to really spruce things up as you can see in the pic below, the streetlight adds a nice ambience to the forest level, also the fact it doesn't belong it's good for adding surrealism to your scene. Don't be afraid to put weird things in weird places in games. Out of place can sometimes feel in place.
I decided to push the bounds of Unitys engine by spawning mass objects of my head. Amazingly hardly any performance issues at all! Even with so many objects interacting. It's hugely better then Flash. I made a video of it and uploaded so you can see the mass Bradley heads all interacting with each other and bouncing off each other! It's pretty cool. I'm very impressed with the Unity engine being able to handle it, however I guess since Unity is meant for 3D it won't have much problem with lag.
However I did run into lag when I was making huge sprite backgrounds, which is ironically strange because I didn't think that would be a big deal.
You can view the funny video of mass heads below on youtube as shown in the picture below >
Who doesn't love a good boss? Eggys Big Adventure now has it's first boss. It's made up of physics as well, dangling chains off its evil googly eyes! The game is coming along great now, with over 15 levels done, and the first boss. This is my first game to feature full on physics and be working in a new program, and to be working on mobile phone too. So pretty exciting stuff!
I'm also going to try make a lot more news posts from now on and stop slacking on it.
In other news I've also been addicted to Fringe. Such a great tv show. I love watching sci-fi when working on my games. It keeps me motivated, specially when it involves technology and working out problems.
Remember if you want to support me, you can pledge $1 per game on my patreon! this helps me pay the bills to work on games faster! and gives you special access to beta testing my games before release! Sign up here >