News Archive for 'Game Making'

Eggys Death Chamber Menu

Heres the new menu drawn up for Eggy's Death Chamber. I quite like it. My favourite is the evil Eggy with his hat and moustache! Mwaha. He's gonna mock you all game. It's amazing what styled fonts can do to a simple screen to really brighten it up. REMEMBER always use custom fonts in menus. They really make it stand out and theres lots to find online.

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Permalink Posted in Game Making by Eggy on Apr 7, 2015

Comic Styled Storyline

If you are unsure on how to do the storyline for your game, a good easy way is using a common comic styled effect. This allows you to tell the story well in a way players can read quickly. It works well in short games. It's important to try add your own style to it though so it's not too much like all the others. A picture below shows them using it in this game Freeway Fury 2 on Kongregate.

Comic Style

Permalink Posted in Game Making by Eggy on Dec 15, 2013

Mario Platform Engine

A while ago as practice for fun I had a go at recreating mario, the physics still arn't perfect, but I think I got them pretty close. Was fun programming an old classic. This is a good way to practice making platformers smooth and seeing how mario did it. Play and/or download the engine below.

Click below to play the engine. Arrow keys to move.

http://www.eggysgames.com/other/Mario.swf

Click below to download the flash file

http://www.eggysgames.com/other/Mario.fla

It's in Actionscript 2.

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Permalink Posted in Game Making by Eggy on Dec 11, 2013

Small is Cute

Something to keep in mind when making flash games or even any other indie games, is that they are going to be smaller than a proper console/pc game wether you like it or not. So instead of fighting the urge to expand on everything, sometimes it will make more impact with small cute characters and graphics. Sometimes smaller is better if the game is small. Theres no point having over done realistic graphics for a simple cute platformer. It's overkill. So don't stress out and try aim for smaller cuter things when starting out and leave the realistic tough stuff for when you tackle a big game.


Characters Walking

Droplet Game

Permalink Posted in Game Making by Eggy on Dec 3, 2013

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