News Archive for 'Articles'
Learning Unity is going well. I've been using my old Last Egg Alive game from Flash to now import into Unity. This allows me to do a lot of extra things with it that were hard in Flash. I can now easily give it a more physics style feel. Their will be various objects that all act with proper physics to knock your egg around. It will have a feel like sonic - FAST AND FURIOUS! PHROAR!
This was sent in to me by Jackie and wanted her article posted on behalf of her. Please enjoy her insights.
Considering A Degree To Launch Your Career In Game Design?
Many of us who are interested in game design are put off by the idea that we need a diploma in order to become a successful game designer. Luckily, though, you don’t necessarily need to run out and fork over your hard-earned money for a bachelor’s degree if you want to launch a career in game design. If you lack the educational credentials of your competition when applying for jobs, then you need to make sure that you set yourself apart in other ways. Here are some tips on how to break into the world of game design without a degree.
Do Your Research
Many employers know that just because a candidate doesn’t have a formal education doesn’t mean that they don’t have the know-how to get a job done. Some designers are self-taught, while others have a foundation built through courses offered by community colleges, libraries, and other public institutions.
No matter how you receive your training, as long as you know the fundamentals of game design, a career with major players such as EA or Ubisoft. Some companies only require that new trainees have a solid knowledge of essential skills such as C++ programming.
Showcase Your Skills
A game design degree can help you to get your foot in the door, but employers are also deeply interested in experience. A strong portfolio will get you much farther in the game design industry than any fancy diploma could. With a portfolio, you can demonstrate your abilities and competence level in a tangible sense. Make sure to include a healthy variety of work so that prospective employers see that you have technical range. Each project that you include in your portfolio should be carefully selected to demonstrate skills that you believe make you an attractive job candidate.
Nail the Interview
Once you've caught an employer's attention, it's time to seal the deal. Other candidates that the company has chosen may have a higher education than you, and so to land a job, you really have to sell yourself. During the interview, it's vital that you remain calm, polite, and answer all questions thoroughly. It may be a good idea to practice with a friend or family member before the fact, especially if you're feeling nervous. You should also familiarize yourself with the company and its practices before heading into the interview.
Starting a career in the game design industry is easier than you might think, even if you lack a formal education. By setting yourself apart from the crowd, you can turn a passion into a full-time career.
An interesting topic in game making is always of money. I mean at the end of the day, you need to survive and pay the bills. It's a fact of life we can't avoid, and as much as we'd like to survive on noodles and passion for the rest of our life, it just doesn't work. So what's the answer?
Well it's complicated, but the simple answer to something is, would you still do it if you were rich? if the answers yes than you probably do enjoy it.
When you bring money into things, it always complicates things and makes your decisions harder on which direction to head, specially when you get offers to sell things. The best thing I've found is to work at things piece by piece. You're not gonna make a one hit wonder overnight unless you get lucky. I have had some hugely successful games happen and they were lucky, but that luck was founded by lots of failure before it till you do hit your lucky success. Giving up your job to go full time can be very risky and I wouldn't recommend it. Find out the least amount of money you can live on and be happy and then spend an hour a day on your dream.
I feel it can be a good idea to keep your job and your dream hobby as seperate entities. When I combined the two, It felt like too much work that it was not fun, I lost my passion and it killed it. By having a part time job it keeps things in perspective on what I want in the future and motivates me. It's my choice on things, It's not the best choice, but it's how I decided to go about it because I don't know how long It's going to take me.
Also you need to be working on things you can be proud of showing other people. Every game I've completed even years down the track I'm proud to link too and show them and I'm always happy to look back on the game out there still being played. A timeless piece of art. As long as that is being built I get a huge amount of satisfaction. Each game itself may be pain and work but when I look back on each one I don't remember that, I just see the final product and am immensely proud.
You need an ultimate goal in mind where you're heading. Known as your small grind to success and your hope success. For example my games will always make a slight amount of money each month off revenue, so my slow grind idea is building game by game a revenue that will always increase the longer I do it. It may not be much per game but the more I do the more that increases.
While doing this you can always get lucky and make one game that takes off and becomes a success that you decide to focus on, this being your quick hope success along the way. If you aim for the big hit, you usually won't get it, it's best not to put too much expectations in each game, think of each one as another learning lesson, another slight increase in revenue, another piece of content and most of all more assets to draw upon. Not only that but if I ever decide to take another step in business and directly advertise my company and all the games it will increase all that revenue in every game total.
Overall I've made about 30 games. Even though each single game hasn't been sold for huge amounts (still good amounts) but not a huge enough success like Minecraft or CoC etc. They are still ideas put into a workable game that can be added too, ported and expanded on. They are now my building blocks too a game business. Also the best part, they are all mine to expand on however I wish. It's also a filtering process along the way. Meaning only 15 of them games are going to be good enough for mobile. Perhaps only 5 enough for steam. Then only 1 that would be my golden game I see over the years as the main one to be a full .exe game I want to dedicate my time too.
Wouldn't an office job be better? Yes and no. It would but it would take so much of my motivation away and free time and I can always get one down the track. But it's harder to go backwards and quit that job back to game making and get back them free hours. The thing is a business is timeless too, meaning the more I work on this now and makes me money, if I take another job down the track this work will all be done already and it's easier to run a business side of things like advertising or paying other people to do things while I work another job. Multi-tasking so to speak. It's easier to build from the ground up.
All in all, this may not be the best direction or fastest, but it is one that suits me and how I feel. The main reason above all I make games is I like to create. Simple as that. Not only that I love games and the way they work. The way you can create any sort of world you like and put a person inside that. I use any tool as my disposal to bring my ideas to life. Instead of harbouring them inside my head forever wishing I knew what they would look like brought to life. It doesn't matter if they fail cause each one was my baby, my idea, my little creation, my hobby to keep my brain working.
Hard work pays off in the long run, and when you switch to the business side of things I've noticed its very hard to go back and make a game while I had the momentum going. So before I get too old and more business orientated, I want a big portfolio of ideas to draw on. Then I can throw them out into different business ventures as I see fit. I can redesign my website, I could introduce new ads to make more money, I could pay others to port my game, I could offer companies deals etc etc. Lots of options, and the more I make, the more options I have to choose from. A year can be a long time, you never know where you'll be in life and it's better to have more options to choose from and re-decide where you want to head.
Eggy's Games and everything on here is my creations I'm happy to always look back. My brainchild of ideas and creativity all in one portfolio. Once I complete my goal of mobile, I can take in the information and decide wether to stick at it and release more and break into the market or take a different route. Either way, I always keep moving forward, no matter how slowly and keep coming back.
Work on something just a little bit each day, and it pays off eventually. Even If I'm wrong, I'm happier I took my own path and would have a good story to tell at the end.
I've gone through a lot of different types of friendships over the years now. Every time things got bad I was always surprised who was still there at the end of it. Were always told all them cliche things like when things get bad you find out who your real friends are. I never really thought much of this until it happened to me. It's weird how some people you had known since school will take off and ditch you in a second where some people I had only known a few months stuck by my side.
It's all part of growing up, we learn who matters and who never really did. Sometimes no matter how nice someone acts to your face and says they'll always be there doesn't really mean anything until it's put to the test. Then theirs the fact that if you are to blame yourself, can you blame them? can you blame someone for going away if you are to blame? it's a tricky subject. Though this deserved a topic in articles for me cause it's been a topic of my life for a long time. I blame myself a lot and I try not too, it's hard and it eats you away.
Ironically when you make friends with people into drugs, you always are under the impression that they are just using you for the drug, and as soon as money and the drug dries up they will ditch you. Sometimes this is true, but it's not actually as true as the stereotype would suggest. These people have usually come from broken families or a tough upbringing and will stick through bad times more with you because they understand what it is like from living them more often and they can be more forgiving after a fight. Where on the flipside you take a person who's been your friend since school and never has done a bad thing in his life, they were one of the people to abuse me to my face and leave overnight. these people don't know how to deal with problems so they just cut them out their life instead of putting in effort to solve them. It's interesting and sad to look back on. I always miss everyone I've ever had a friendship with in some way or another though even if they end up turning out to be a selfish asshole underneath.
I like to think I'm weird in the fact I have different things in common with lots of types of people. So even though a certain few people I may not see as often as other people, I still feel closer to them then some others because of the fact we have shared something deeper or bonding at a certain time. Leaving high school I thought I had it worked out what a friend is, they are someone you hang out with, play games and talk to regularly. This ends up being far from the truth. A friend is someone that ends up showing you that they really do enjoy your company, opinions and thoughts over time by showing it. Who you can see eye to eye together even when you disagree on a subject. Someone you harbor no jealousy or ill-feelings for when they are not around you.
It's been almost one year since I changed my life and lost a lot of my old so called "friends" and gained a lot of closer ones by opening up all this stuff to the people around me. By doing so we end up going through stuff together, instead of just sharing your failures or success with them, you actually grow and challenge things together. You are tolerant of there shortcomings or bad signs just as they are of you. It doesn't matter if it's friend, family or partner. A relationship is a relationship in the end. It always hurts when that person is no longer part of your life. Better to have a few good friends then lots of fake friends.
I miss all the people I shared different moments of my life with. I always have those memories and will remember them as the person that taught me this, or helped me with that, or simply shared that moment of my life with. People under-estimate the amount of impact we have on someones life just by being there. I wish I knew these things earlier in my life and I might not have lost so many, I may have changed myself in fact to be a better friend myself. Unfortunately these are the life lessons we all learn. You can only learn from them and move on and try be a better person from then on.
I value every friendship I have these days. I am a little more jaded and less open as I'm more scared of being hurt. It's happened a lot and I sometimes wish I was an asshole so I could just forget it and move on, however I'm someone with a big heart that misses everyone I ever knew. Even if they ended up wronging me and I can't talk to them again. I'll still always live with a little regret that things could not have been different. That is where my depressions stems from that fact I don't let go very easily. Things linger in my heart a long time. Like how my ex moved on to a new boyfriend before I had even gotten over it. I wonder how she could forget 3 years so easy very often, but they say girls are quicker to move on because they are more emotionally mature and think different to guys after a breakup.
All in all take this as a small lesson to not only value all your friendships but also be careful on not thinking that life can change in a heartbeat. Sometimes the closest people to you aren't who you think. I myself have friends now closer to me then any family ever could be. Some might say this is sad, but I don't. Family to me seem to get this notion that they are automatically awarded respect, but when things got tough for me, my family bailed on me and ditched me. Nowhere to be seen in fact. Where as I had some close friends help me through it. That was a big eye opener of my life. Some people are closer to family than friends and that's great. However I just am not one of those people as I was kicked out of home when I had nowhere to go by my own mother at one stage. That stuff stays with you forever.
I'm just like you, we all have past things we need to let go of or else they will consume us and drive us to stressful early deaths due to trying to cover them up with alcohol and drugs. Letting go is not easy however, in fact it's the hardest thing I've ever had to do. It's the only way forward though. Accept things for what they are and move on or you'll relive the past everyday of your life and be stuck in groundhog day. I know, because I've lived it for a long time. Forgive everyone that wrongs you, just don't forget their names.
Ironically I have a lot of online friends that are pretty close to me as well. Talking to someone online is another different format, it's almost like they like you more because there is no responsibility of hanging out with you. Sad but true, also it's easier to open up over chat then it is in person. Some of my biggest fans I have for my games have never met me, sadly I wonder if this is because I am different in person or because they share more in common with me then my non game maker friends. Either way it's great to have online and offline friends. They both offer different things.
My opinion isn't fact, learn from my views but make up your own mind.